Projectile motion simulation
Use the simulation controls to pause, reset, zoom, and explore.
Record this complete lecture
For narration, use Chrome or Edge, choose This tab, and enable Share tab audio. Firefox may offer video-only capture. Microphone access is never requested.
Ready to record this simulation tab.
Tab audio is unavailable. Retry with the correct tab-audio choice, or continue with a silent video recording.
What you can explore
pen it on any device — phone or desktop — and try this: drag the angle slider back and forth and watch the predicted dashed arc reshape instantly, before you even press Play. A few things worth knowing about how it works:
Telemetry split : the dark readout panel separates "right now" values (amber: time, position, velocity components) from "full flight" computed values (teal: range, max height, total flight time) — so you can always tell whether a number describes the current instant or the whole trajectory. Gravity presets : Earth/Mars/Moon/Jupiter chips next to the gravity slider let you instantly compare how the same launch looks on different worlds. Velocity vector : the teal arrow on the projectile shows real-time direction and magnitude, shrinking to zero at the apex and flipping below the horizontal axis on the way down — a nice visual for "vy = 0 at peak." Adjusting any setup slider auto-resets the shot to the launch point (so you see the new path cleanly) — Play then animates it.



